Right off the bat, the presentation is amazing. Great choice of colours which kept everything pleasant visually while also being readable ( Although I'll come back to this point a little later )
I also loved how your bullets ( or wrenches ig lol ) can only travel so far so you really need to get up close and personal with enemies to get them.
All that said, while I do think the main mechanic is pretty interesting, I think it could've been implemented a little better. Moving didn't seem to actually regain my power meter and if it did, it wasn't really noticable.
However, if this was the aim and the game is meant to be more of a losing battle, then I'd say it definitely works in that regard. If not then I think the best way to balance this would be by having your health re-fill a bit by killing enemies.
One thing I'm not really a fan of though are how some bullets can't be seen in the dark. I know the ghosts and some bullets are lit up and those can be seen, but getting hit by a bullet because I just couldn't see it coming at me feels a little too unfair. I think it would've been better to have all the bullets be lit up, but some of the enemies could've been kept invisible in the dark.
I say this because that way you'd be able to see the bullets and ensure that the game remains mostly fair, but a player would also know where the enemies are even if they're not visible in the dark because of the bullet spawns
At the end of the day though, I think you still made a pretty solid game overall. Great going on this
Thanks for the detailed feedback, much appreciated. Yeah, I am in agreement on pretty much all of these points. On the recharging, not sure if you were on controller or keyboard, but I find that keyboard input ended up being quite a bit harder than intended and controller is almost too easy.
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Yo, this was a pretty cool game.
Right off the bat, the presentation is amazing. Great choice of colours which kept everything pleasant visually while also being readable ( Although I'll come back to this point a little later )
I also loved how your bullets ( or wrenches ig lol ) can only travel so far so you really need to get up close and personal with enemies to get them.
All that said, while I do think the main mechanic is pretty interesting, I think it could've been implemented a little better. Moving didn't seem to actually regain my power meter and if it did, it wasn't really noticable.
However, if this was the aim and the game is meant to be more of a losing battle, then I'd say it definitely works in that regard. If not then I think the best way to balance this would be by having your health re-fill a bit by killing enemies.
One thing I'm not really a fan of though are how some bullets can't be seen in the dark. I know the ghosts and some bullets are lit up and those can be seen, but getting hit by a bullet because I just couldn't see it coming at me feels a little too unfair. I think it would've been better to have all the bullets be lit up, but some of the enemies could've been kept invisible in the dark.
I say this because that way you'd be able to see the bullets and ensure that the game remains mostly fair, but a player would also know where the enemies are even if they're not visible in the dark because of the bullet spawns
At the end of the day though, I think you still made a pretty solid game overall. Great going on this
Thanks for the detailed feedback, much appreciated. Yeah, I am in agreement on pretty much all of these points. On the recharging, not sure if you were on controller or keyboard, but I find that keyboard input ended up being quite a bit harder than intended and controller is almost too easy.
I was on a keyboard
Also, what was this game made with ? Just curious
Gotcha. Game is in GameMaker, with sounds done in FamiStudio.